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Mojang is at it again. On those off days when the Minecraft IP isn’t discovering a new avenue for merchandising or being natively ported to every bootleg Eastern European console, this iconic universe is being refashioned into another genre hybrid of sorts. While the first breakthrough with Minecraft Dungeons aping Diablo’s template felt limited by meager launch content and mechanical simplicity (though I still respect Stephen LaGioia’s thoughts), perhaps Legends’ marketed ‘action-strategy’ mechanics could find stronger footing – especially with Blackbird Interactive as co-developers. Sadly, just like the seemingly contradictory genre description, it eventually buckles under its own weight.
The piglins are coming! The piglins are coming! Those porcine enemies have escaped The Nether and are wreaking havoc across The Overworld. The elemental guardians of the land – Foresight, Knowledge, and Action – call upon your not-yet-selected character template to save their lands from doom. There’s not much beyond the broad strokes of combatting evil and seeing the piglin leaders pantomime their petty grievances, but it provides enough incentive to push forward.
So what’s an…
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