Minecraft returned with its latest update in the form of version 1.20.70.
Several changes, fixes, and experimental features are included. Highlights are that wolves now have double the amount of health than they used whil experimental content pertains to the Bogged, Wind Charge, and Vault.
Here’s the full rundown:
Minecraft update version 1.20.70 patch notes
Vanilla Parity:
Mobs
- Wolves can now withstand the same amount of damage as in Java Edition (MCPE-177613)
- Rather than halving all damage dealt to tamed Wolves by entities other than Players or Arrows, as currently done in Java Edition, the maximum health of tamed Wolves has been increased from 20 to 40
- Pre-existing tamed Wolves will need to be fed to reach the new maximum health
- To ensure the healing rate remains consistent, the health restored by feeding Wolves has been doubled
- Java Edition will be adjusted to match the new Bedrock Edition implementation
Experimental Features:
Wind Charge
- Become the Breeze! Using a Wind Charge will fire off a Wind Charge projectile similar to the Breeze’s
- A Wind Charge fired by a player will grant 10% more knockback than a Breeze’s
- Just like the projectile fired by the Breeze, Wind Charges fired by the player also deal damage if they hit an entity directly
- The Breeze drops between 4-6 Wind Charges when killed
- Wind Charges have a max stack size of 64
- There is half a second cooldown after each use
- Wind Charges can be fired from a dispenser
- Players that launch themselves with a Wind Charge only…
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