Another week and another snapshot is here. It’s not Wednesday, but that won’t stop Mojang from giving us some juicy changes to test the features coming to Minecraft 1.21. So, let’s not waste any more time and dive deep into the changes introduced in Minecraft Snapshot 24W19B.
Minecraft: Mace Nerfs Explained
The mace was nerfed in the previous 24W18A snapshot, but it was not mentioned in the changelog. So, technically the mace nerfs aren’t news at this point, but we’re including them for you as they’re very important. The base mace stats are now 5 attack damage points instead of 7 and its attack speed is now -3.5 as opposed to -2.4 before.
The way the game calculates the mace’s smash attack boost has also been modified. The principal is next:
- The first 3 blocks fallen give 4 damage per block;
- The next 5 blocks fallen give 2 damage per block;
- Any block fallen after that gives 1 damage per block.
Note:
The damage points translate to half the hearts. So, if the damage points are 4, those are actually 2 hearts of damage.
Furthermore, density enchantment additional damage has been reduced per level per block to 0.5. Not only that, but the damage enchantments for the mace are now incompatible. So, out of density, breach, smite and bane of arthropods, you can only choose one enchantment to go on a mace.
However, despite all these nerfs, the mace also got buffed in one way and that’s the durability. It jumped from 250 to…
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