Highlights
- Open-world games tend to borrow mechanics from previous successful titles from different genres to boost sales.
- Minecraft influenced the procedural generation in open worlds and popularized crafting systems.
- Menu-based fast travel was popularized by The Elder Scrolls 2 for user convenience.
Open-world games are about as varied as the maps, locations, and geometry they feature, but now, as a well-established genre, each game shares a few common mechanics between them. These gameplay features didn’t just come out of nowhere, and just like in game design broadly, the design of one game is built on top of the game innovations of the past.

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Open-world adventures are not only still highly popular and profitable but also very expensive games to make. This means that, for good or for bad, the studios that can afford to fund these massive projects tend to look around at their peers to see what works and which mechanics are sure to secure high sales. However, at least one game studio had to take a risk with new mechanics in the first place to get the copycat ball rolling.
Far Cry 3
The Ubisoft Tower
- Platform(s): PS4, PS3, Xbox One, Xbox 340, PC
- Released: 2012
- Developer(s): Ubisoft Montreal
- Genre(s): FPS, Open-World
Ubisoft is perhaps best known for its colossal…
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