I’ve played a lot of survival games, from Rust to Don’t Starve to Ark to Palworld, but none have scratched the same itch as Minecraft when it comes to building. In many, it feels like a practicality first and foremost, a base to store and protect your loot, as well as a home to keep you warm while you avoid the dangers lurking in the wild. Or in some cases, other players who want to ruin your day.
Building in survival games is often finicky, relying on schematics that sometimes snap together, and other times go all over the place. It’s frequently counterintuitive and restrictive. People make giant, elaborate towns and fancy designs in these games, but that’s not the day-to-day experience. It takes talent and mastery to reach that level, or huge groups to stave off the survival elements that take centre stage. It’s not something your average Joe will experience.
Minecraft strikes an unheard-of balance because of how its world works. You’re not trying to cram building parts on top of an ill-fitting environment. Everything is made up of the same stuff – blocks. So, you’re repurposing the world around you to build your home. It’s more organic, fitting in seamlessly to allow for greater customisation, but it’s also intuitive. You see how building works the second you generate a world.
Minecraft also doesn’t limit what you can build and when. Everything is open to you the…
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